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Wish List: Routing
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February 6th, 2007, 01:16 PM
Psientist
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Location: Tampa Bay, Florida, USA
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Wish List: Routing
I've played other turn-based strategy games like Civilization, Call to Power, and Warlords that have had one nice feature that reduces micromanagement: army routing.
1. select an army / commander.
2. click / drag a route to a destination, which may take numerous turns to traverse.
3. The army follows that path on its own without the player having to babysit them every turn.
4. When the army arrives, the player gets a message.
Wouldn't that be a nice feature?
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