Re: Wish List: Routing
I dont think civ 3 and 4 are written as pbem. Much of those games involves multi-turn actions. But I didnt say it wasnt possible. Just that its not something that the game has support for.
So you are recommending that each unit have a variable stored for a target-province (as in "I want to go to province 498") and then each turn refigure the next move to get it closer to province 498 (if its still possible that turn). And of course a message for any unit which becomes unable to complete its movement such as something taking out the connecting provinces it would have to move thru.
That would work of course. And if multi-turn tracking was instituted then there would be many many suggestions that we could get into the game. Turn recognition for map and mod commands for one thing, which would be fantastic for scenario creation.
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