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Old February 7th, 2007, 02:08 PM

Siddhi Siddhi is offline
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Default Re: cannot adjust RoF?

I am after the 105mm SK-105 Kurassier loading time, I have noticed that on the similar French AMX turrent (90mm IIRC) the RoF is 1 higher then with the Austrian 105mm cannon.

As the RoF in a M1 is around 10 seconds IIRC, I thought simply doubling the RoF for a 5 second period in the SK-105 would be adequate, if the calculation is indeed linear. The actual RoF (i.e. what the unit can then do in the game after editing) seems to however then only rise by 25% even the edited value is doubled.

The question is: should I simply continue to adjust the RoF rating until I get a "game" RoF that accurately reflects what I believe to be "real" - i.e. a doubling of firepower, say from 4 shots per turn to 7-8? I am really interested in the experiment as such.

As indicated in my post before, the reloading after the initial 13 rounds were expended would not be gamed - i.e. the units would have 13rounds loadout.

Just trying to get the most out of the engine!
Cheers,
S
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