Re: Gems, fatigue and increasing magic levels
I just tested this, it seems like casting fatigue stops at 200, at least for non-communion slaves...I had an E3 mage cast Iron warriors for 40 fatigue, summon earth power for another few (and the needed path boost), and then earthquake with 3 gems, which is a 300 fatigue spell, so all 3 were used to get the casting off...he took a bit of damage, which I assume was from the earthquake spell, but didn't explode in blood from the 150 points of fatigue damage he would have taken if there was no cap.
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