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Old February 9th, 2007, 11:39 AM
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Default Re: AI deployment in generated battles

Quote:
AB said:
Something else to note (which i discovered by accident after years of playing) is that when the AI delays or defends it places its units around certain victory hexes; nuber 0,7, and 14. So, if you rearange the VH, place those three where you want the AI to set up it's defense. It will igonore the other ones during deployment.

Another comment - try asking someone to deploy the enemy forces for you, just put a post up here with a scenario & instructions. You'll usually get something back within a day or two (see my post on this page).

AB

That will no longer be the case once the WinSPWW2v2 patch is released. The code has been changed so those three V hexes do not get "Special Attention". The code will treat all V hexes the same when it comes to deploying a defense.

Don
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