Re: AI Combat speedup test for the Balance Mod 1.03
This sounds promising. I would guess that the PD would be affected most due to the combined intercept speeds of ships & PD with missiles & fighters.
It's a shame that the game would have to be speeded up this way, though. You'd think that AI combats would run as fast as possible; only having the slow down options for viewing combats and conducting tactical combat.
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Slick.
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