Re: AI Combat speedup test for the Balance Mod 1.0
The actual "processing speed" for strategic is the same with these files, but the combat itself is 4x faster, which is responsible for the faster overall time. Now, if Aaron included a factor that would multiply/divide the vehicle speeds, firing rates, etc. for combat resolution, that might provide a significant processing time reduction. Of course everything would have to be proportionately adjusted to ensure more or less the same combat as it would occur at the non-accelerated speed.
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