Quote:
Kalin said:
No, I think in the above case, that particular Air mage will explode in blood... What they are saying is that no one particular spell will cost more than 200 fatigue, even if it is listed as 700. In your example, your mage would end up at 299 fatique (assuming 0 encumberance), and would take 99 damage.
The reason casting fatigue seems to "stop" at 200 is because everying above 200 automatically goes to your health.
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What Graeme said.
Everybody keep repeating the phrase from manual that "mages can not go over 200 fatique in casting the spell".
But that phrase could be understood in two different ways.
What other people on this thread said earlier, that based on the things they observed in the game, that phrase means that the 700 fatique spell will be cast as long as mage have minimum needed level and will have enough gems, but the fatique will be capped at 200. Even more so, poster said he saw mage casting such spell even if mage's initial fatique is none zero.
What you mean is that mage will refuse to cast spell, since it would put him over 200 fatique.
See the difference?
I am trying to figure out who is right here, since either you or the previous poster must be mistaken, since these statements directly contradict each other.