Re: Balance without a Mod? A Discussion (Long)
Quote:
Velusion said:
Not being the most experienced Dom3 player I’ve read the Vanheim/Helheim threads with a gamer's interest and I’ve found the disagreements interesting. Interesting enough to where I would like to see some testing done – not to prove any position – but just out of curiosity to answer the question: In an average game, using standard rules and settings, which nations have a distinct advantage/disadvantage and to what extent does this advantage/disadvantage matter?
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Right off the bat Im thrown off of the "discussion of balance" by the fact that you didnt define those parameters. I would think that the other discussions on it would have shown you that there tends to be a wide difference of opinion on what an "average game" is. And you cant balance for the small-map PvP blitzers, and the mid-map VP games, and the large-map solo games.
Once you pick a game-type then a starting point is usually to put all of the AI into the game with a score graph output. Then set it to process turns every 10 minutes for a couple of days.
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