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Gandalf Parker said:
Right off the bat Im thrown off of the "discussion of balance" by the fact that you didnt define those parameters. I would think that the other discussions on it would have shown you that there tends to be a wide difference of opinion on what an "average game" is. And you cant balance for the small-map PvP blitzers, and the mid-map VP games, and the large-map solo games.
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Standard Game = defaults settings when you create a game. Medium is the average between small and large (hence it is the average). Those are the settings I'm interested in seeing as far as envrionment variables. Since the designers designated them as defaults and averages I would also assume that these settings are what they consider to be the "average" game. I don't think that is an unreasonable asssesment.
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Gandalf Parker said:
Once you pick a game-type then a starting point is usually to put all of the AI into the game with a score graph output. Then set it to process turns every 10 minutes for a couple of days.
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I'm interested in multi-player - not AI. All that would tell us is which nation the AI is coded to play better against other AIs.