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		| Velusion said: 
 
 Well to address these doubts:
 
 KissBlade's assumption I think is founded on the fact that there is an exact perfect number of points needed to supply  a dual bless strategy (F9/W9 I assume). There is more than a simple bless stratgey that goes into a pretender. Other things you need to factor in:
 
 Pretender Form
 Dominion Strength
 6 Different Scales
 Extra Magic
 Awake/Dorment/Imprisoned
 
 Kissblade's assumption doesn't factor these in at all. It assumes that there is a nation out there that is worth dual bless with the very worst scales, the worst pretender, no extra magic with a 1 Domain. Are we saying that Helheim with  ONLY a W9/F9 and the very worst in everything else can beat a Vanheim in a better position?
 
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 When did I assume this?
Regarding Frank's post.
You do not get higher than dom 5 for a dual bless.  Dual bless requires scales that cannot pay for more than 4 hel/van/niefel's per recruit, effectively nulling your point about pretender chassis being diverse based on dominion
Using your case of Helheim.
There are only two valid dual blesses for Helheim.  F9/w9 and E9/w9.  The rest are all inferior to the former.  Abysia stands as an /ok/ counter against Hel troops to troops wise but can't match the raiding ability.  There is a minimal difference of 10 points between cyclops and father of winters, but suffice to say you will probably go with the e9/w9 chassis.  The Order scale is DEFINITELY a no brainer.  There is no way you should not take Order 3 in base unless you are LA Ermor.  There has never been a worthy Luck vs Order test because Luck does NOT factor in that Order is reliably providing a constant stream of income, allowing for constant stream of units.
Honestly, this is simply a case of opportunity cost.  You're really just adding extra costs to a chassis.  And you can't tell me that there isn't an agreed upon point where a chassis becomes sub optimal.  But hey, there are people who think that master lich is good base game so *shrugs*, who am I to argue.
Bottom line: This is not a good system for stopping imbalanced tactics or builds.  It's a system for pretty much saying, "you can't play nations with the POSSIBILITY of imbalanced builds without taking those imbalanced builds itself".