Quote:
Shovah32 said:
How about just setting them to fire closest with a fire resistant unit infront set to attack closest?
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My experience with that(EA Abyssia and Agartha) is that they gleefully outrun their supposed blockers in their excitement to get into firing range -- usually ending up just far enough ahead to be finished off just before their "protectors" catch up.
I'm sure there's a way to tweak starting positions/etc to get it to work, but it seems trickier than it should be. And any mistake means they are toast.
An AI tweak to force short-ranged artillery set to "fire closest" to try to stay [range] squares behind the "front" would potentially "fix" a lot of units that are only marginally useful now.
Failing that -- adding a "hold and fire ___" command would probably accomplish the same thing with less dev effort

-- give the lines a chance to form, and then step in and throw your fireballs/boulders/etc.