Re: AI deployment in generated battles
No not every V hex but then, that depends entirely on how many troops it has to defend things. One of the quotes that pops up at the end of the game says ( to paraphrase ) " he who defends everything defends nothing" The AI "thinks" like that. There are randoms built into the game that change with every set up but it will now pay more attention to more of the 21 V hexes now than it did in the past when it tended to favoured those three "key" hexes when the shotgun pattern is chosen
If we made things 100% predictable everyone would figure the game out in a week and that would be the end of it so when you fight you way through a forest and find a bunker and a AT gun that you think shouldn't be there that's keeps you on your toes.
Don
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