Re: Understanding Reanimation
I don't know about Soul Gate and Wailing Ladies - my only savegame with Soul Gate up it isn't clear what I summoned and what popped out of the gate.
Another point for carrion troops - they heal. Not a huge issue, I'll grant you, when dealing with rank and file infantry type carrion, but for carrion beasts (with anywhere between 20-100 hps) it is a notable advantage.
Anyone have any thoughts or corrections on points 1-5?
Also, anyone with LA Pangea experience have any thoughts on whether it's worth taking a sleeping instead of imprisoned pretender with astral/earth paths so that you can have semi-early H4 carrion lords through crystal shield? It seems like a long way to go, and in a nation with no other ability to find astral sites, but their H4 "every undead unit gets regenerate" spell sounds really nice. It's pretty much that against maxxed order/production/growth scales with an imprisoned N4D5 master liche, though, and I would bet that the mass money and resources will be much more useful for using huge forces of minotaurs/cataphracts.
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