The WMG is already one of the weakest weapons out there, so no, I did not reduce the damage at extreme range.
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The problem with that both these ships were going at the maximum speed (non-Propulsion experts) allowed in standard SE4. No way to make the WMG ship faster.. and in my experience at least people tend to make a ship size go as fast as it can go. So the only way would be to stick to Battlecruisers while your opponent goes Dreadnaughts or higher.
Just one of the big problems that is solved by Quasi-newtonian propulsion!
Under QNP, the fastest you can go is by putting an MC on top of a big stack of engines.
A P&N escort can get going at 26 movement per turn that way, but is completely useless except as a scout (since it has only an MC & Quantum Engines). And it's range is not especially good either. It will burn up all its fuel (5200) in two or three turns, covering three systems out & coming back to resupply.
At best, A cruiser hull with MC, one WMG, and maxed out Quantum Engines could get 24 movement.
It also costs a fortune in radioactives (19,000 just for the engines) just to carry a single WMG
In the end, you'd probably aim for just 1 or 2 MP faster than your opponent, and save money.
It will be interesting to see an "arms race" applying to engines & shipspeed, only for the slow ships to come out ahead again when the fast guys get too weak.
