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Teraswaerto said:
*edit*
I forgot to describe it... It gives you wrong scales initially, simple as that. If you took great scales, it hurts. If you took bad scales, it helps. I don't know the specifics exactly, but I'm pretty sure the scales will revert to their correct state with time.
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That is encouraging to me - not as bad as I feared (just by the name it sounded more permanent).
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I am not affected. I am also in Hadrian's game and didn't have it there either.
It is an old bug, from Dom2 at least, maybe even Dom1. It happens on other maps too.
Restarting because of it would be IMO crazy, since it would make a lot of people unhappy, and I don't think there is anything you can do to ensure it wont hit someone again.
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Well, high among those unhappy ones, it certainly would make
me unhappy!
One positive thing out of this, it sounds to me that Meglobob has a setup where this bug is repeatable. That means that there is a very good chance of identifying exactly what circumstances invoke this bug, and thus finding a workaround for it, without even doing any coding. If the devs take notice, this might also be a good clue for actually fixing the bug.
Of course, none of that helps Meglobob in this game. Meglo, were you aware that the condition is non-permanent? Also, I don't mean to offend, but I would suggest that lousy (but temporary) scales are a screw job that is perhaps less severe than losing your lab turn 1, or some of the awful start positions that are possible...
Anyhow, the main thing I am still interested in knowing is whether any other players are affected by this bug.