quote:
Originally posted by tesco samoa:
The item I always thought that was way outta wack was the temporal space yards.
Once you have them build them first on your planet and everything builds quickly after that.
Were talking facilities, ships and units.
Well, that's the point. Taking the Temporal trait is supposed to be an advantage. (I'm a bit biased here, since I always take the Temporal racial trait). The other racial traits have a number of bonus-granting facilities, after all. I'd also like to point out that the Temporal yards require at least the 4th level of research in Temporal tech, which requires the first level of Temporal Studies. So that's 50,000 research points for Temporal Studies, then 50,000 points for first level of Temporal Tech & then 3 more levels of Temporal Tech, cost of which varies depending on tech costs chosen for the game. And then it costs 20,000 minerals to build (10 turns on a colony without population bonuses; twice as expensive as a standard space yard). So it isn't always best to build the temporal yard first; the first two levels of resource facilities build in one turn without bonuses or better yards, so why wait 10 turns to start producing? If you're planning to build monoliths, it may be better to put the temporal yard on first for the construction bonus, but other than that you'd have to think about how many turns of construction you really save versus time required to build the yard in the first place.
Anyway, I think the temporal space yard is the second most useful advantage for temporal trait. The temporal vacation service is the most useful, as it provides twice the happiness bonus of the generic happiness facility. Very easy to keep populations jubilant.
And finally, the other racial traits have items that seem unbalancing at first: the talisman for religious trait (weapons never miss); some of the organic weapons (particularly their seeker weapon); organic armor; the crystalline tech facility that reduces maintenance; the psychic subverter weapon (that one REALLY makes life difficult until you start using master computers). So, I think the temporal space yard isn't unbalanced once you compare it to the other racial techs. I will agree that the racial techs may be unbalanced by themselves - maybe they should be more expensive. Any other opinions?