Re: Balance Mod...
The AI does remember these locations sort of. They mark all their defensive locations, which include warp points that lead to enemy systems, each turn. There is a function in the orders script that does mark these as no go sectors, but I think it only nullifies orders if the ship's destination is the same. This wouldn't help ships that were ordered to colonize a planet in the enemy's system, nor an explorer ship sent to one of the unknown warp points etc. I perhaps could modify this check to the system itself, rather than just the sector.
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The DUC is a good early to mid-game weapon and even though it has decent range to some of the later non-seeker weapons, it's damage ratios are much less. It's possible to keep the DUC as your primary weapon, while rush researching a specialized weapon in the hopes you'll get that weapon before your enemy might get a counter in place.
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