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Old February 13th, 2007, 04:58 PM
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Default Re: Spies and unrest

Quote:
thejeff said:
And they did produce 4 separate battles.
This confirms each one was detected seperatly.

I believe patrolling creates 2 seperate checks, 1 to reduce unrest and another to detect stealth units. High unrest adds hugely however to avoid detection, but as I have said before there are so many random rolls in Dom3, you are bound to get extemely unlucky every now and again.

Abit like I fumbled with a -700+ fumble that time in Middle-Earth...
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