Re: Frustration (balance)
One of the things that's *really* missing from the play balance. . . imho. . . is that, unlike in MOOII, higher levels of the same tech aren't *smaller* than their originals. Yeah, I know that isn't strictly realistic(modern tank cannons are far larger than their forebears in WWI, to defeat today's armor with additional mass).
This simple change to the current guns, plus a few *minor* tweaks to damage and range, and a significant change to research cost(I'd make all weapon techs cost about 2-300% more to research) would give older weapons a LOT more legs. Imagine being able to mount huge numbers of the starting guns, or mounting the same hardware as yesterday, but with addtional armor all of a sudden. . . just a thought.
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