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Raapys said:
But how, exactly, does the AI know if a system is an enemy system, if it can't remember any colonies when they're out of sensor range? In SEV, isn't it who has colonies in the system that decides the 'system owner'?
And let's say that the above mentioned function does work, then isn't that actually a bad thing too? If a sector/system is marked as a 'no-go', then that'd mean that the AI isn't going to send any attack fleets through it either, or am I off track?
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I think it uses the system list to check if it's owned by an enemy player when it compiles this data. I'll trace the script execution tonight so I can see exactly it proceeds.
Fleet orders don't have the no-go condition in their order script. The problem here is that they're probably not getting a chance to see the attack locations in the enemy systems. I see a lot more aggression in the AI-only games when more of the empires are intermingled than with a human player, who usually carves up a chunk of solely owned space.