Re: Balance Mod...
Alright. Shouldn't all "Attack Ships" skip the 'no-go' condition, though? Not just fleets I mean, since there are times when the AI uses a bunch of single ships instead of grouping them in a fleet.
And it would be interesting to know how it managed systems owned by more than one empire.
Think it'd be too hard for us mere mortals to add a function that stored which planets are colonized, by which player it's colonized, and perhaps even the colony's defence, based on the last sensor contact?
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