quote:
Originally posted by suicide_junkie:
That just dosen't make sense.
What is the difference between a MoO like system and the SE4 way?
MoO: Weapon does 10 damage, starts at size 10, ends up at size 5.
SE4: Weapon is size 10, starts at 10 damage, ends at 20 damage.
Both weapons double in usefulness from start to maxtech.
SE4's way just makes it more convienient when upgrading ships, since the upgraded components fit perfectly, just like the old ones.
It
does make sense. Your 'new' weapon in SE is almost always weaker than the old one. Less damage per hit and less range. What sort of 'technological advance' is that? Especially when you consider emissive armor this is not good at all. In the MOO system, your new weapon IS better, it just uses more space and so the total damage a ship can deal out is less. You get better range and better damage per hit immediately.
SE numbers -- ship sizes and component sizes -- are too small or rather in too large a gradient

. With larger numbers to allow for smoother cost/benefit curves the system could be as easy to use in the MOO style as MOO itself. I don't have the time but if someone were to take the time to multiply all the numbers by 20 or so and then re-design the weapon families (and maybe some other components like engines) to use a single performance level and then smoothly reduce in size as they got higher level it could be quite nice.
[ 29 December 2001: Message edited by: Baron Munchausen ]