quote:
Now, to try to mod the Incinerator Beam/WMGs so they are actually nasty for their size.)
Incinerator beams might be better off with a slight damage boost, but the WMGs would not.
The WMGs should have a range of 12-14 according to a comparison with SE3.
The WMG nastyness comes due to the fact that you can loose TWO sledgehammer blows before the enemy can get close enough to fight back. Of course, if you have a higher (or equal) speed than your opponent, you can keep it up until you hit the edge of the map. Once the enemy closes, they are outclassed by any other gun, but at max range they rule.
Artillery in beam form
