quote:
Originally posted by suicide_junkie:
Incinerator beams might be better off with a slight damage boost, but the WMGs would not.
The WMGs should have a range of 12-14 according to a comparison with SE3.
The WMG nastyness comes due to the fact that you can loose TWO sledgehammer blows before the enemy can get close enough to fight back. Of course, if you have a higher (or equal) speed than your opponent, you can keep it up until you hit the edge of the map. Once the enemy closes, they are outclassed by any other gun, but at max range they rule.
Artillery in beam form
I'll consider it, though I must say I do like the effects of one Quantum Torpedo V (heavy mount) smashing through the shields of an enemy ship, then chewing on the armor and maybe an internal system.
Then the second torp hits.
Still going to stay in tactical combat since there isn't a "Has Intact Null-Space Weapons" choice in the targeting priorities. No, I don't care about the ship w/weapons 1 square away I want that N-S ship out of my sky.