Quote:
Mobhack said:
Also, you have to remember that a batloc number is just a starting point (template) for the map code. No. 38 at one point is not the same as No. 38 in another as it could be tweaked somehow (e.g location name is changed, a normally green map is used for desert or the urbanisation, tree cover, swamps etc changed) - see the map generator screen which has variables you can tweak. Season, dates etc also make differences, far too varied to list, you can really only experiment to find the possibilities.
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The map generator is a very helpful and powerful tool in this game.
One of the things I do to get my base maps is set the date and nations, then "Edit" the map. I go into the map editor and cycle through the generated maps, usually setting Urbanization and some other things to "0" to keep those buildings, roads and other terrain like that out of the base map. This method frequently provides a nice clean topo map without the buildings, roads and other things that I will want to add in manually.
Once I have a base map I like, I save it and tweak it manually adding in the building roads and roads to make it unique.
After a while you start to get a good feel for what settings will generate what type of maps and it make the process much easier and the maps look a lot nicer as you gain experience doing this.