Quote:
Suicide Junkie said:
Just as a note:
If the missile ships have time to turn and move off, the direct-fire ships will never catch up. Given equivalent tech, both fleets will be the same speed, after all.
At least not until they reach the edge of the combat map, and even then, you have to worry about retreat and/or circling.
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I guess what I am trying to explain is that with the weapon ranges so close in range, that by the time the long range seeker vessels fire and then start to turn to run the direct fire vessels are already within range. Sure the seeker weapons get off the first shot, but that is it before the enemy has closed and is pummeling the seeker vessels that are frantically now running for their lives.
The combat map is large, or seems large, it would be interesting to see vessels lobbing long range missiles from one end of the tactical map with a significantly large range circles at a fleet of beam vessels on the other end trying to close and get within range.