Re: Galciv2: Dark Avatar gets a 9.0 in IGN
Despite my complaints of SE5's interface, GalCiv's interface really is very "typical" and reminds me of homeworld's interface crossed with web2.0 glossy effects to appear generically safe mainstream.
SE5's interface actually feels a bit retro to me, and that's not a bad thing (just the layout bothers me and prompts too)
As for multiplayer, Hasn't GalCiv developers learned that multiplayer games is the what sells, and that the future (imo) for Space empires and other 4x games is massively multiplayer games.
As for ship design, I think SE5 needs a bit more polishing, and it'll be just fine. Now if we could get a construction quere management system like SE3's back, I'd be a really happy camper -- but it would have to be programmed from the beginning so we can have a simple mode for people who don't micromanage fleet building, so I doubt we'll see it in SE5.
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