OK.... it looks like I have been assuming I issued ver 2.5 with a set of WAV files based on that they were in my master game. The INI that runs them is in the Sounds/WAV folder but you will only find a few WAV files from the last patch and I included them because I assumed everyone else had them as well..

OOPS !
OK, < PLAN B >
1] Do you have a copy of WinSPWW2 ?? If yes this is simple.. Copy the WAV files you have in your MBT sounds folder now and move them to the WAV folder then copy ALL of the WAV files you find in the WinSPWW2 sound folder to the MBT sound folder then move those files you saved in the WAV folder to the MBT sounds folder. Now, look in the WAV folder for the sounds.ini file and copy that into the Sounds folder and your game will run on WAV files instead of MB3's.
( it sounds worse than it is......)
2] If you DO NOT have a copy of winspww2 then here's what you need to do
If you are having sound problems please follow this procedure
Download a sound program like Goldwave that allows you to batch convert sound files
www.goldwave.com
After starting up Goldwave find the Sound folder. If you installed the default location for the game look
in C:\Program Files\Shrapnel Games\The Camo Workshop\WinSPMBT\Game Data\Sounds.
When Goldwave is loaded click on the "File" tab and look for 'Batch Processing'. A new screen will
appear. Click on the 'Add files' button then add all the MP3 files in the Game Data\Sounds folder to Goldwave
Once you have done that you want to choose the "Save as Type" to .WAV and the 'Attributes' to
EDIT---- PCM unsigned 8 bit stereo @ 22050 hz. on the "Convert" tab after checking off the "convert files to this format" box
Next. click on the Folder tab and check the " Store all files in their original folder" box
Then press the "begin" button and Goldwave will convert all the MP3 sound files and make copies as .WAV
Once this has been done copy the "sounds.ini" found in the WAV folder to the Game Data\Sounds folder and
overwrite the one in there now
This converts your game to run WAV sound files instead of MP3's and we have found the few people who have
reported sound problems have had success using this conversion method
IN any event adding all the WAV files to the next patch is now on the to-do list.
Don