Re: Poll: Official Multiplayer Game Server
Mostly its memory and cpu. How much depends on alot of variables.
Lets say we start with an imaginary number of 1000.
Linux -500
Mac (I dont really know)
Windows +500
TCP/IP games +100 each
PbEM games +10 each
Small Games stay the same
Mid Sized games (<10 players and <500 provinces) +100 each
Large Games (>10 players, 1000+ provinces) +500 each
So the biggest hog would be trying to run 23 nation games on big maps as tcp/ip (always available to login) on a windows machine. The smallest hog would be running linux, even smaller if you only offer small blitz games, even smaller if you run them as PbEM (play-by-email, having the turns sent by mail or file upload and processed at a set hour each night).
But any windows machine can host one game at a time. And any crappy old box can be a decent server for a dozen games if you load linux on it. So pretty much anyone can be a host if they want to.
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