View Single Post
  #9  
Old February 15th, 2007, 07:37 AM

chuckfourth chuckfourth is offline
BANNED USER
 
Join Date: May 2006
Posts: 474
Thanks: 4
Thanked 3 Times in 3 Posts
chuckfourth is on a distinguished road
Default Re: Rocket inconsistencies.

Hi Don
Yes you are very correct the range doesnt seem to have much bearing on anything, though various people have mentioned that it does in the DOS forum. So they put me on a red herring.
However, during my testing I noticed something I think is a bit odd. In 3 sets of 24 typhoons shooting at the fronts of 3 sets of 24 spotted pz 4 g's in March 44 with visibility set to 50. I got 15 16 and 15 tanks hit, with some of the tanks hit multiple times. This is without having a second run to use up the remaining couple of rockets most typhoons still had. For the typhoons (unit 095) I removed the ammunition from the hispano cannons so only rockets were fired. The tanks were spread out so no "shrapnel" hits.
My point would be that the hit rate mentioned above of 4% for typhoon rockets and the information that these 60 pounders were very inaccurate doesnt seem to be modeled very well in the game. Rather than a 4% hit rate the game has about a 65% hit rate for these rockets (per strike).
Now Ill add a bit more on the assumption that FireControl (FC) affects all four weapon slots.
I realise that these Rockets already have the lowest accuracy of 1 and that the planes very high (FC) of 15 (for the hispano cannons) may eclipse the weapon accuracy values. The only way I can think of to model the accuracy of the cannon and the (in)accuracy of the rockets when fired from the single (high FC) plane is to drop the FC values and raise aircraft weapon accuracy values. Perhaps this can be done so that overall the accuracy/fire control value remains similar but the weapons can then be differentiated. Maybe the rocket salvo could be modeled as a single blast rather than eight seperate rockets giving a lower hit rate. Similar concept to having the KWK 38 firing bursts. You of course may see other ways this could be solved.
Problem being of course that maybe all plane fired rockets are way too accurate making the rocket armed planes much better tank kilers/disablers than they really were.
If all weapon slots share the same FC value then bombs are also way too accurate (except dive bombers bombs).
Also I have always been puzzled that purpose designed ground attack aircraft and fighter bombers have the same FC values. I would have though a ground attack aircraft would have a better FC than a dive bomber. And that fighters (fighter bombers) travelling much faster, designed to be twitchy rather than stable and without proper sights would have a way lower FC than a ground attack aircraft.
Please feel free to move this thread to the WW2 General Discussion forum if you think it is about the game system.
Best Regards Chuck.
Reply With Quote