Re: Shooting ATGM, DC-ATGM in movement.
this is a turn based game.
in real life, a missile requires 20-30 seconds flight time to engage.
In Sp series games they are fired and hit "instantly" just like shells. And there is no way to allow for the time of flight. Therefore - game mechanics require ATGM to need the firer halted, to reflect the reality as far as the game engine can. The halt requirement is a "near enough" reflection of the fact that ATGM need to halt for 20-30 seconds and track the target. Very skilled troops may manage a hex or 2 movement and still get a missile FOP is all.
This is a game and not a simulation.
ATGM handling will remain as-is.
Cheers
Andy
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