Great analysis, Megatrain! A pic of the epic battle scene you missed is at:
http://www.theforce.net/rouser/revie...-fight-big.jpg
For those of you interested in the CG of it, each of the warriors had a primitive AI...within a proprietary program, the agents would "...respond based on rules that use fuzzy values to approximate the way people make decisions", according to Computer Graphics World; "...thousands of warriors that, once set loose on a battlefield, would find an enemy, pick a fight, and fight to the death." They could even tell what type of ground they were standing on and when to strike, like an exposed front when the enemy hefted his weapon overhead, for example.
I had no idea they created the equivalent of a mini-game just for the battle sequences.
zen