View Single Post
  #7  
Old February 16th, 2007, 10:58 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Dom3 DB: Magic Sites, Forts and Poptypes

No. The image files will have to be somebody else's project.

The display page means showing the stats as they appear. As we all know, stats are affected by armor, weapons and other such. So the elemental stats page has the base stats of a unit unaffected by anything. The display page will use formulas to retrieve the data from the base stats page and modify them with weapons and armor modifiers retrieved from weapons and armor pages.

E.g. most human infantry looks like
10, 0, 10, 10, 3, 10, 10, 10, 10, 2/12,

but when you add in armor and weapons (e.g. plate hauberk, halfhelmet, short sword and shield), it will become something like
10, 15, 10, 10, 6, 10, 10, 11, 10, 2/8

where those stats are hp, prot, morale, magic resistance, encumbrance, str, att, def, prec, mapmove and AP.

I'd still need the actual formula for calculating overall protection for that reason or the creatures with base prot greater than 0 will show up wrong, and resource values are likely to be unmodified, without base resource cost showing. I haven't worked out the ressize modifiers to resource costs, so the Weapons and armor rescosts in the already released document are those for size 2 units. Most units have a base rescost of 1 anyway, regardless of size.

Edi
Reply With Quote