View Single Post
  #16  
Old February 16th, 2007, 01:02 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,632
Thanks: 4,070
Thanked 5,838 Times in 2,879 Posts
DRG will become famous soon enough
Default Re: Shooting ATGM, DC-ATGM in movement.

Quote:
Krok said:
The some ATGM used on the Soviet tanks (TUR- Tankovaya Upravlyaemaya Raketa -Tanks guided missile), had feature since the occurrence - they could be started in movement till 30km/h speed.
Such as : 9K112 "Kobra" 9K119 "Reflex" in tanks T-64B T-64BK
T64-BV T-80's T-90's.

OK, this is simply a matter of NOT understanding how this game works and beating on us because you don't. You can test it yourself

Game speed is in MPH.

30km/h = 18.64114 MPH

Start the game. Set the date to 1995. Russia vs whoever you like. Go to Preferences and turn country training OFF and set the Russian troops quality to 100.

Buy T-80B's. These have Kobra

Deploy them on a road and start the game. Keep in mind that although the "troops quality" is 100 there are variables not EVERY tank crew is 100. Some will be below, some above. Once you see 5 shots for the main gun you have the ability to fire the missiles on the move at the higher speeds

Start moving your tanks one hex at a time on a road and cross county. Watch how fast you are going with each hex and watch when the second weapon number drops to zero. With that level of experience you will be able to still fire a missile with those tanks when they are traveling 15 MPH cross country ( 24 km/h ) and on a road up to 26 MPH ( nearly 42 km/p )

And then there's the other issue you brought up.......SOME tanks and SPATGM vehicles have the ability to fire on the move and some, like the 9K120 "Svir" used by the T-72 can ONLY fire while motionless but there is NO WAY in the game to flag one missile as being capable of moved fire and one not. None.... and that's NOT going to change. At the low end of experience NONE of these missiles cannot be fired after moving. With even a bit more experience you have the ability to move a hex or two and then fire which allows them to be hidden in the trees, moved forward one hex, fire and back up out of sight again. Once they get to "elite" level experience you have the ability to fire at speed on the move and if you are playing a campaign and can work a crew up to the very top level the game allows you will be able to move ALL your MP and still fire even if the missile, in real life, couldn't really do that so this is a compromise and all compromises hinder some things and help others. The ability you want IS already in the game. I have said so already a number of times.

Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote