Thread: Utility SemiRandom version 095
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Old February 17th, 2007, 01:01 PM
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Default Re: SemiRandom version 095

Wonderful work. It's still a bit too complicated for anyone with an interesting idea to just add a province, but at least those who are willing to read the readme can do so. I once planned to do a similar program, but it's been dead for about two years now.

For those who don't have any idea about what it is, it generates random provinces into existing map graphics. These random provinces can be similar to the unique defenders sometimes appearing in vanilla Dom3, or just little something extra. The point is, new provinces can be added to the pool just by editing the source text files. Want to add a province with King Arthur and his Knights of the Round Table, or Robin Hood, or some nasty undead, or a demon-infested wasteland? If you are willing to read through the mapedit.pdf of Dom3 and the readme of this program, you can. These provinces can appear for you and for anyone else who downloaded them any time you create a new SemiRandom map.


If you manage to figure out an algorithm for starting positions, could it also be used for kingdoms with e.g. knights/longbowmen etc in the middle, and few heavy cavalry and archers added to all neighbouring provinces?

Can the namelists be used to e.g. create a list of all non-cursed magic items, or all non-cursed trinkets, or all non-cursed, not very powerful, melee-only magic weapons?
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