Thread: Utility SemiRandom version 095
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Old February 17th, 2007, 03:38 PM
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Default Re: SemiRandom version 095

Thank you for the feedback Endoperez.

Quote:
It's still a bit too complicated for anyone with an interesting idea to just add a province, but at least those who are willing to read the readme can do so.
It feels easy to me, but just because I am so familiar with it. The ideal would be if someone like Jack with skill in programming online tools could provide a web interface which allowed building individual provinces in a SemiRandomizer script format and auto email the submissions for addition to the library. I would be able to do a windows version, but it would not be cross platform friendly. I could look at doing a yabasic province creator, but without a proper gui interface it would be a awkward to use.

Quote:
If you manage to figure out an algorithm for starting positions, could it also be used for kingdoms with e.g. knights/longbowmen etc in the middle, and few heavy cavalry and archers added to all neighbouring provinces?
Certainly possible. I will keep that in mind as the next version progresses. I also like the idea of being able to have North Dakota, South Dakota and Greater Dakota (for example) as neighboring provinces with similar inhabitants.

Quote:
Can the namelists be used to e.g. create a list of all non-cursed magic items, or all non-cursed trinkets, or all non-cursed, not very powerful, melee-only magic weapons?
Yes! A simple example would be if I wanted to create a list of one-handed, fire only melee weapons for a set of abysian commanders to select randomly from. I would create a text file named 1HFIREMELEE_DATA1.txt and add any items that I wanted to the list:
Fire Sword
Fire Brand
Evening Star
Demon Whip
Unquenched Sword
Ember

Then save the file to the NAME_VAULT directory and add the name of the file to NameList.txt so that the program can find it. Now when I am creating my abysian province commanders I would tell the program to assign him a random item from that list with:
@RANDOM additem 1HFIREMELEE

In the above example, I could have also done the same thing with:
@6 additem
"Fire Sword"
"Fire Brand"
"Evening Star"
"Demon Whip"
"Unquenched Sword"
"Ember"

But with a long list of items that you wanted to use with multiple commanders, or across multiple provinces, the list file is a nice solution.

A helpful tip is that Edi's databases make it easy to use the autofilter feature to quickly compile very specific lists of items, monsters, magic sites, etc.
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