Quote:
Marcello said:
<snip> by reviewing the stats I got the impression that different OOB designers followed different conventions, so the choice of what to pick up as a benchmark may be complicated in some cases.
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That may be what happened..... maybe...... and one reason we have these error reports to deal with. It sometimes comes down to this, A unit is created then cloned to other nations and sometimes renamed to make them more "Historically accurate" for that nation then, at some point, someone finds new info and corrects one version and *maybe* the others in other OOB's named the same ( that they know about )but generally the ones that get renamed get missed. THAT'S one of the big problems with working with OOB's where each nation has their own weapons list and not how we would have liked to do it. Working with a game like this that is years old and built up in layers ( and written for an entirely different operating system )is that at some point you realize it would have been better to do things differently but your already up to your neck in what you've got and there are only two options... go on with what you have or give up.
You tell me what SAM's don't match the others of the same type and I'll look into it.
SAM's have never really been an issue with anyone that I'm aware ( finding problems is usually a matter of noting the size of the mob with the pitchforks and the torches outside the window

. We haven't seen any with regards to SAMs......yet ) most of those units and weapons were created by others right at the start ( some of the stats may go back to SP2 ) I checked some of the notes and there are guidelines for many things but not SAMs so it looks like it was handled the way Andy suggested.
Don