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Old February 17th, 2007, 11:39 PM

Sombre Sombre is offline
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Default Re: Mod ID Registry: Preventing Mod Conflicts

Quote:
Psientist said:
Interesting point! I wasn't aware of that. I did however find out that trying to make a monster that is available in more than one age doesn't understand the "#copystats" command unless you assign completely unique ids.

Conflicts generated between nations that are in different eras will still be conflicts and may cause problems,.. if you have all the mods loaded. My point was simply that you only need to have loaded whatever mods effect a certain era, since each game you play will only take place in one era.

I actually think making a spreadsheet is a good idea - one spreadsheet for each era that is. The problem is getting the modders to fill it out (I might, but since I'm very new to the game all the other modders would be within rights to tell me to move my id numbers, so it would make sense for me to go last.)

The best solution right now, as I see it, is to make small collections of mods which go nicely together. Using the good doctor's utility you can merge a few (within 220 images or whatever) and create something like..

LATE ERA PACK 1.
Contains Vaetti SE, Dwarf Pirates and Themiskyra (amazons).

So then you could at least play games with three or four new nations working together - more if they don't use lots of new graphics.

Or,..

PRETENDER MEGAPACK
Contains Mytheology, Nova Deus II and others - works with all ages.

Just my thoughts. The main thing I'd like to see is more new nations able to fight eachother. I believe it's quite doable as long as there aren't too many of them.
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