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Old February 18th, 2007, 06:39 AM
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Arralen Arralen is offline
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Default Re: The Star Trek Mod - New Version Available

Yeah, take care of your family first !!

And yourself - get some sleep


.. and only then, maybe, have a look at the mod ..



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Atrocities said:

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301) Space /Borg Monsters are broken
.. no facilities, no research, no ships .. and no space-monster-tech ..

Borg monsters, not borg race, are set up just like regular monsters except that they use borg ships instead of monster images. ... The change in monster cost was to prevent the game from using the monsters in any type game other than 5k games ...
But both monsters and monster-borg
- showed up in 3K game in that sorry state on turn 125 (I switched all AI off on that turn)
- don't do any better in a 5K game (5 turns on AI)

In both cases the "AI tech" is missing, their research tree seems extremly limited - and does not show any 'monster tech' at all.


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405) "Crew Quarters" missing on AI ships
Some "major" AI build follow-up designs without crew compartment.

This is a .. bug with Space Empires IV itself. The AI ignores restrictions and love to build illegal designs. I have been after Aaron to fix this going on six years now.
.. it seems that "Shield Generators" on those AI vessels missing "Crew Quarters" do not work at all - ain't there any way to work around the bug ? I mean - missing to-hit modifier, wrong speed .. who cares .. but no shields ??!!

Btw., I can't remember hitting this bug with the standard game ...
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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