Re: ME262 wrong guns?
1) This would not work for any aircraft with more than 1 cannon, as the game code uses the AP ammo number as the No of cannons multiplier. And that works for HE ammo, and nothing else.
2) Even if we went for the idea, then every scenario (including those inside user campaigns) would need to be checked and these planes (if found) adjusted to the new data scheme. And that is a total and utter pain, for a trivial little thing in the great scheme of things. Plus - all the non-Camo scenarios, user campaigns, saved games and so on out there would be unaffected, and we would probably get end-user bug reports on those. We have done this sort of data massage exercise before, and we will only do it now if it is something worth doing.
You can blame it all on the original SSI programmers, who had to squeeze a quart into a pint pot back in the days of 3086 PCs with 1MB RAM. (My bet is that there was originally only HE and AP in the SP1 game, then late in development (or even after the first version was released?) someone decided to add a byte each for sabot and HEAT ammo, tacked onto weapon 1 as a quick fix "kludge", and there was no extra 2 bytes added per weapon slot in the same array of ammo data because all the data (OOBS and scenarios) was in place already, which then later on necessitated the 222 HEAT kludge for e.g. panzerfausts in rifle sections. They did not want to do a "data massage" of the entire set back then - and having done so ourselves a few times now, we don't want to do it either, unless absolutely necessary)
Cheers
Andy
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