Ok, the Xiati are getting quite nasty with me now. They gather 8-10 ships and throw them at me every few turns. About time!
As I've continued my research to stay ahead of the AI enemies, I've been looking at various weapons attributes. I find some oddities in the seekers category.
The Capital Ship Missile has
less range than the Plasma Missile? Why? Isn't the Plasma Missile inherently short-ranged due to consuming its 'charge' for propulsion?
And if the Alloy Burner Missile is not really a missile, but an energy torpedo, why does it have a seeker turn rate? Exactly what inside a bolt of energy is tracking a target and adjusting course?
The Anti - Matter Torpedo does
not have a seeker turn rate, but the Quantum Torpedo does (and is a 'directed torpedo' like the missiles), and then the Gamma Pulse Torpedo does
not again. ??? So are 'torpedos' actually seekers or not? And why does the Gamma Pulse Torpedo have shorter range than the Quantum Torpedo? I realize this is the way it is in stock, but I thought your mod was supposed to make something logical out of stock?
