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Old February 18th, 2007, 08:04 PM
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Default Re: Swirly Hypnotic Warppoints!

A little unclear about some of the instructions

1.
3) Open StellarObjectTypes.txt and look for the warppoints.
Change #2, the normal "Large stable warppoint" one to call for "Warppoint Swirly" (for example) instead of the stock one.
Change exactly what? On which Line?

Stellar Object Name := Warp Point 2
Physical Type := Warp Point
XFile Class Name := Warp Point
Maximum Model Size := 14.0
Hex Size := 1
Picture Index := 688
Portrait Filename := warp_point.bmp
Large Portrait Filename := warp_point_lp.jpg
Description := Large stable warp point.
Warp Point Size := Large
Warp Point One-Way := FALSE
Unusual := FALSE



2. Which line gets changed to "Warppoint Swirly" (example)
b - Copy/paste the whole warppoint entry, and name the new one with the name you chose in step 3

Name := Warp Point
XFile :=
Override Texture Filename :=
Base Model Radius := 0.0
Starting Rotate X := 0
Starting Rotate Y := 0
Starting Rotate Z := 0
Starting Scale X := 0
Starting Scale Y := 0
Starting Scale Z := 0
Starting Position Offset X := 0
Starting Position Offset Y := 0
Starting Position Offset Z := 0
Continual Rotation Vector X := 0
Continual Rotation Vector Y := 0
Continual Rotation Vector Z := 0
Continual Rotation Speed := 0
Number of Bitmap Effects := 5
Effect 1 Name := Warp Point Center
Effect 1 Size := 20.0
Effect 1 Duplicate Count := 0
Effect 1 Frame Change Rate := 200
Effect 1 Offset Position X := 0
Effect 1 Offset Position Y := 0
Effect 1 Offset Position Z := 0
Effect 1 Rotate X := 0
Effect 1 Rotate Y := 0
Effect 1 Rotate Z := 0
Effect 1 Rotate Center Offset X := 0
Effect 1 Rotate Center Offset Y := 0
Effect 1 Rotate Center Offset Z := 0
Effect 1 Use Lighting := FALSE
Effect 1 Blend Source := Blend_One
Effect 1 Blend Dest := Blend_One
Effect 1 Brightness Change Rate := 0.0
Effect 1 Random Brightness Start := FALSE
Effect 1 Starting Brightness RGB := 0, 0, 0
Effect 1 Ending Brightness RGB := 0, 0, 0
Effect 1 Always Behind Model := FALSE
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