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Old February 18th, 2007, 10:49 PM
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Captain Kwok Captain Kwok is offline
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Default Re: Balance Mod...

There hasn't been that many data file changes, although there are some mount issues to work on. Besides that, most of my time has been changing how the AI chooses hulls for design types, as well as some optimization for the design scripts themselves. I've also put in a new ship purchase scheme, sort of a mix between what SE:V and SE:IV each had. It's not working too great at the moment though... [img]/threads/images/Graemlins/Cold.gif[/img]

Code:

Current Version 1.04 Changes
----------------------------

1. Fixed - Error in number of tech levels for Crystalline Dreadnought
2. Fixed - Inconsistency in cost for Crystalline Small Fighter
3. Fixed - Bases with Quantum Reactors were not adding Supply Storage components
4. Fixed - Organic vehicle hulls were not receiving their regeneration bonus amounts
5. Fixed - Error in Baseship defense penalty
6. Fixed - Miscellaneous seeker weapon errors
7. Changed - Increased damage amount for Anti-Matter Torpedo
8. Changed - Decrease planet defense modifier
9. Changed - Increase damage factor for weapons and facilities to be functional
XX. Changed - Mounts (Pending)
XX. Changed - Updated AI design purchase scheme (Pending)
XX. Changed - AI will now use a mixed variety of ship sizes
XX. Added - Patrol and Scout Ship AI design types
XX. Added - AI will scrap obsolete ships

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