Quote:
Nick_K said:
1) The item manual is great, but there doesn't seem to be much extra in the spell manual compared to the game except for the stats for summoned creatures.
2) There are also a few omissions (gem cost isn't included for battlefield spells. not all national spells are listed) and mistakes (one of the ermor national spells listed in general summonings, several obvious mistakes where comments by the writer were mistakenly left in the final draft) and at least one misleading description (undead mastery).
3) I kind of got the impression it was tacked on as an afterthought, or as padding. I'd much prefer the addition of flavour elements like short stories or vignettes illustrating gameplay elements or backstory. The old manual for sid meier's pirates or the MOO3 manual had bits like these and they really help the world come alive.
|
1) There's not much more information in the manual than in the in-game descriptions. However, those little details can be rather important. As an example, Bone Melter's instant Death effect doesn't affect ethereal creatures according to the description. Mechanics-wise, the Death damage is Mundane (non-magical), which means that etherealness has the usual 75% chance of negating all that damage. That leaves ethereal creatures with 25% chance to be affected by Bone Melter - that's much better than the description implies! Blade Wind, Maggots, Earthquake and Bone Grinding also deal mundane damage. Earthquake's damage (8 points of armor-piercing damage) can also be negated by a successful Defense roll.
Oh, and Petrify paralyzes for about 7 turns.
And Acid Storm causes an Armor of Achilles effect on all units in the battlefield, destroying all non-magical armors.
And Song of Bravery spellsong of Man stacks with itself up to +5 morale.
The manual is also a great help when you don't want to (or can't) launch up Dom3 for testing or checking.
2) There are indeed few omissions. Earth Grip and Earth Meld lower defense, and this isn't mentioned. The effect of the 'Def' special effect isn't explained (fortunately it's quite simple to guess what it does). There is a thread about typos in the manual, and it is quite lengthy.
National global spells were forgotten from the manual. You can download a pdf file that has them from Shrapnel's Dom3 downloads page.
The number of required gems isn't one of the omitted things, though. It's directly related to fatigue of the spell (1 gem per 100 points of fatigue). While it isn't stated that e.g. Niefel Flames takes two gems, it is shown that it takes 200 fatigue to cast it...
3) As with fatigue/gems, there's something of a requirement to read between the lines in some cases. Undead Mastery, as an example, states that the caster takes control of ALL the undead on the battlefield, but it also states that the spell is easily negated by magic resistance. There are few contradictions such as these, and a number of minor omissions, but very few major mistakes (such as the missing national globals). I might even agree that parts of the manual seem to be put together in a hurry. However, I don't feel the spell list is extraneous or used as padding. It'd be quite expensive to do that, for one. 300-page paper manuals are rare for a reason!