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Edi said:
Hmm, there is that, and it would also require modifying the existing units with randoms unless the third parameter is something that is actually used but is not available for mod commands.
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Either way is fine, any way. We won't be programming it, so both our suggestions are just as (in)significant.
I actually thought there were no linked custom randoms until I re-checked the Kings of the Deep of MA Atlantis. They didn't have an elemental random after all!
Any way, here's another wish of mine:
Ability to create "events" for spells
The only things I really want to be able to do are ability to cause an "event" message in the province targeted by the spell, and to make the event capable of triggering a spell. Ability to create buildings/money/sites/units/items etc wouldn't be nearly as important as the ability to create messages. An example:
A spell similar to Astral Window (scrying spell) causes an event to appear to the controller of the targeted province. The event is a message, which tells him the province was target of some hostile magic.