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Old February 19th, 2007, 01:16 PM
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Default Re: 12.7mm does it deserve the range?

Quote:
chuckfourth said:

<snip> ie I am talking about "indirect" MG fire. Z fire is blind fire, we could quibble about the naming here all day but blind fire is not what I meant.
Anyway neither of these two points is particularily relevant.

I can understand that giving some LVTs armour of 1 instead of the correct 0 was for the game purpose of making them less sinkable. However I am at a loss as to what the game purpose would be for giving the 12.7mm calibre a bonus 25% increase in range. Would you be able to tell me what that game purpose is?
Best Regards Chuck.
Because we decided to allow that in the game. I know you don't agree with that answer but that's the way it goes. We also told you more time than I care to count that we include MOBHack with the game to allow personal preference OOB customization but that always falls on deaf ears.

Do other people have a problem with this design decision ?
No.
Have we had other complaints about it ?
No.
Did anyone else chime it with support for your ideas on this since you posted it a month ago?
No.
Do Andy and I think this is an issue worth pursuing?
No.

Can you see a pattern ?

Now lets deal with this "area fire" issue. Yes, it is true the game does not directly model "area fire" in the sense of firing indirect like mortars or artillery but it DOES allow you to Z fire through smoke and over trees at targets than may or may NOT be see by other units on your side but not by the HMG unit itself so you can call this "area fire" or "blind fire" or "Z fire" or whatever you like but it simulates indirect HMG fire and it is ONLY available to tripod mounted weapons and a 50 cal or 12.7 MMG should have better range than a 303 or 7.92 round....yes ? so this is the compromise that gives those guns a better ability to create a beaten zone out of LOS.

Does this mean they get a longer than is likely normal direct fire range ?
Yes.

Is that maximum 40 hex direct fire range used much in the game ?

No.

So the game DOES model area fire. You just prefer to ignore that it does. The game manual says this about the "Z" key

"Z -- Fire direct area fire at a hex, no requirement for a target to be located there (AKA suppressive fire)."


You can use that "Z Key" game feature to spray the tree line right in front of your troops with fire from any type of unit OR you can use it for tripod mounted MG's to fire into a unseen "beaten zone" ( area fire ) it serves both purposes

"suppressive fire" "beaten zone" "area fire" call it what ever you like but it's an ability give to tripod mounted MG's to fire into areas they cannot see directly therefore it is "area fire" and the large calibre MG's a modeled to allow them that ability further than standard bullet MG's

So in the end, you disagree with this design decision and we disagree with you so it stays as is.

Don
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