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Old February 19th, 2007, 02:57 PM
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Default Re: Good Pretender design for Marverni?

Quote:
SelfishGene said:
I think the issue is the difficulty in amassing Ambibates sufficient numbers to survive until such point as you can begin using Druids in battle. Marverni is a "middle game" nation, with a weak early and somewhat weak late game.

So you either make a SC Pretender that can tank and fight for you until you have enough research to use druids, or you pump out huge masses of Ambibates and Eponi cavalry. But if you're rushed in the first 20 turns by anything other than a human nation (Ctis, Pangaea, Kaliasa, ect), you won't have enough troops - or good enough troops - to survive.

On paper Marverni looks ok, but i think they're rather weak in practice. They've only got a couple of decent national units, and have to rely totally on mages/magical gems for anything past the early game. This is hard to do if your fighting one one or two fronts against human opponents....
In practice, they're no weaker than any other non archer nation that doesn't rely on blesses. I don't see how you're even having trouble against C'tis "rushes" unless they're going a dual 9 serpent dancer on you, their troops are mostly just hoarding waves of trashy units, a practice that Marveni can replicate. Especially because slings and javs are very much underestimated in EA IMO. Also, aside from heavy blessers, I can't think of any situation where your nationals will get completely outpowered by another's. If you're going to complain about someone else's pretender though, well if someone spends 300 + points in their pretender compared to you, they deserve some sort of advantage, non?

On paper, Maverni looks like an average balanced nation because in practice, they are a well balanced average nation. Your main problem is you're probably comparing them to NOT well balanced nations. (Niefel/Hel/Lanka coming to mind for one ...)
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