Quote:
calmon said:
I think the formula is like:
The fewer the current life compared to total life the better the chance to get a gem.
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Intriguing. In that case, you should get a creature nearly dead, then give it a ring of regeneration so it never dies. Lots of gems!
I've currently got a lovely fetish farm where someone's holding the chalice. I take the fetishes off them a couple of turns before they die, then normally they recover to full health so they can be diseased again!