Re: MapGen alpha release!
			 
             
			
		
		
		
		as far as how terrains are seeded, oceans, land masses and mountains are determined strictly by a height map, so everything below x is ocean, everything above y is mountains. rivers are created in a similar manner. the other terrains are sort of 'grown' in the space in between. 
 
try using the tlevel command 
 
the default is tlevel: mountain 120; 
 
so try using a lower number 
 
impassable terrains, border mountains and the other dom3 terrains are something that i intend to work on after i get the sprite functionality in. 
 
well i'm glad that the thing is working, though i'm quite annoyed that it can't be simply copied to another machine. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 |