Re: MapGen alpha release!
as far as how terrains are seeded, oceans, land masses and mountains are determined strictly by a height map, so everything below x is ocean, everything above y is mountains. rivers are created in a similar manner. the other terrains are sort of 'grown' in the space in between.
try using the tlevel command
the default is tlevel: mountain 120;
so try using a lower number
impassable terrains, border mountains and the other dom3 terrains are something that i intend to work on after i get the sprite functionality in.
well i'm glad that the thing is working, though i'm quite annoyed that it can't be simply copied to another machine.
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